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  • |=[ 0x01 ]=---=[ Hacker Luddites - anonymous ]=--------------------------=|

    |=[ 0x01 ]=---=[ Hacker Luddites - anonymous ]=--------------------------=|

    In the west, far gone are the days of slavery. Men live freely with their
    minds and bodies. So the idea of technology potentially limiting these
    things is absurd.

    Computer technology today might not always encourage these principles of
    free mind and body though. Hardware and software is increasingly built in
    the same manner as stone walled gardens, restricting those outside the
    inner circles of technocrats. The designers decide to clutch tightly to
    their systems, defining the full set of actions allowable and therefore
    thinkable on their systems. They are limiting the potential for
    creativity, discovery, and reason in order to further profit. This profit
    is furthered by control because certain control limits piracy, stops
    malicious software from propagating, simplifies the user experience for
    the majority of consumers, and creates revenue through software-regulated
    micro decisions that constrain the full capacity of the hardware and
    software systems being sold.

    Only the masters of the garden, the designers, are allowed inside the
    stone walls, where they are free to create and are conscious of the inner
    workings and plans. Those outside are not allowed inside the garden. Those
    who are not inside the circle of the original creators do not get to
    create without delegated permission. And consumers and third-party
    developers are too far down the caste system to be allowed arbitrary
    control of their own possessions.

    This leaves the creators on the outside of the stoned walls dependent on
    brilliant and dedicated minds to bypass the wishes of the designers. These
    brilliant minds attain a level of consciousness about the constraints of
    the system that the designers themselves did not understand, and pass this
    on to the masses. Along the way come miscreants, thieves, and pirates.

    In a free market system, if more arbitrary creation is vital in the long
    term, then more creative systems will arise to fill the need. In the short
    term, allowing feedback from the outer castes and integrating their ideas
    has been shown to be more than sufficient for sustained exponential growth
    on the rise to market domination.

    Hacker Luddite: (Oxymoron) A person opposed to technology that greatly
    limits, through artificial means, human potential for consciousness,
    reason, or creativity with that same technology.

    Hacker Luddites hate stone wall garden technologies. Why shouldn't a
    person be allowed to hold a piece of technology and attempt to modify or
    adapt that technology to suit their will at any given moment? The only
    limitation should be the consciousness required to make changes. And
    certainly not artificially restricted by the designers of the technology.
    In the same way that Kant based the premises of the categorical imperative
    on the ability for humans to reason, Hacker Luddites view this capacity
    for reason as a fundamentally important human ability. When computer
    technology, purchased and entirely in the physical possession of the
    owner, denies arbitrary modification and creation, it greatly reduces the
    ability to reason about the universe with that technology. That technology
    does not allow people to transcend the designers ideas and fully embrace
    some of their most important human traits. Instead it delegates the
    consumers to subordinates with restricted consciousness, and restricted
    capacity for reason, and restricted creativity.

    Next up, computer technology applied excessively for the conversion of
    human attention into personal profit.

    To the hacker luddites, another nefarious category is the computer systems
    of the world which have been built to turn human attention into profit.
    Rather than proceeds coming from the advancement of humanity, the proceeds
    come primarily from the ability to guide human attention into that
    technological system. The system might be making the profit through ads,
    or it could be a game consumers pay for.

    It is understood that resources are required to run technologies and that
    some exchange of information and resources is expected between consumers
    and creators of that technology. Ads can be helpful to a consumer by
    showing them products which they actually want, and games or sites for
    information exchange are highly enjoyable to many people and therefore
    provide benefit. It is when the methods and means become excessive that
    hacker luddites take an issue.

    When technologies, whether delivering advertisements or games, exploit
    human psychology and physiology to turn a profit from their consumers,
    they may often be directly limiting, and in a significant way, the
    consciousness, reason, or creativity of that consumer.

    The other problem is when instead of advertisements showing people what
    they want, advertisements subconsciously manipulate peoples desires (such
    as sex, popularity, and power) to override their consciousness and
    reasoning abilities to get them to want and purchase products regardless
    of the products abilities to help the consumer attain those desires.

    And what if technologies instead of providing an opportunity for
    relaxation or fun or profound information sharing or whatever also create
    systems of psychological control where neurophysics brings users attention
    back to technology to get addictive releases of dopamine or serotonin or
    who knows what, using the darker arts of gamification. Or perhaps innate
    human survival mechanisms related to group dynamics are being exploited by
    the technology, such as showing automatically generated advertisements,
    messages, and symbols as endorsed by members of a group, or creating
    virtual resource systems where drives for competition or collaboration
    drive behavior.

    It may be that these technologies which capture human attention are simply
    what most consumers want from their technology, after all 30% of internet
    traffic generated by humans is for porn [1]. If distraction and the
    subordination of reason, creativity, or consciousness is the will of the
    majority, Hacker Luddites seriously disagree with the majority and most
    definitely oppose the designers that subordinate them.

    What defenses does the modern person have to protect against the likes and
    tweets and clicks and slide to unlocks and checkmarks and tabs and porn
    and endless dopamine and serotonin harvesting mechanisms? These systems
    were sometimes built to reap monetary gain, sometimes built for
    communication control, and sometimes for nothing of any value... in
    exchange for a portion of the time, attention, and thoughts of the user as
    well as their information...

    Don't buy and don't use them.

    If you do use them, use the them only in great moderation and only at
    consciously specified times.

    Inform others and expose existing and emerging technologies which may be
    limiting human potential.

    Augment the technology in your possession to block advertisements.

    Degrade the quality or value of your attention to the attention-to-profit
    technologies by:

    • Sharing and proxying accounts with multiple users.
    • Writing user interfaces to the user interfaces.
    • Poisoning user activity with subtle fuzzers alongside your normal
      activity where it makes sense.

    Similarly, make your information more useless by lying.

    • Don't bother with real names where they don't matter.
    • Fill out forms like madlibs.

    [1] http://www.extremetech.com/computing/123929-just-how-big-are-porn-sites
    -- 30% of the internet traffic out there is porn

    May 7, 2016 at 11:13:11 PM GMT+2 - permalink - http://phrack.org/issues/69/4.html#article
    société
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